Start, Result, Change
Start, Result, Change is a strategy students use during math investigations to help them process what is hapenning in word problems. Using the parts or information students identify as being present, this strategy is a scaffold which enables students to process and consider what our next steps to solving a problem will be. Do we need to find the start, change, or the result?
Computer Captains for Transitions is a routine I have developed that allows my students to take on an important peer leadership role that, at the same time, helps minimize the amount of time that my students spend in transition from working independently on a computer to joining their group on the rug for direct instruction or vice versa. Using the Computer Captains for Transitions strategy, which involves designated students alerting their peers to the timing of routinized whole-class transitions, allows my students to develop more ownership over their own learning and the culture of the class. Used in combination with timing transitions and re-doing unsuccessful transitions, this strategy has helped me re-capture critical learning time in my blended learning classroom.
Our students take several online assessments which gives us more data on each student's reading development, their gaps in reading, and their strengths. These online assessments help give a more holistic approach to a child's reading development since we are using multiple assessments. Included are the assessments in iReady, the STAR Enterprise, and My On.
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.