Digital Content Notebook
The students' Digital Content Notebook is where Pencil and Paper Notetaking occurs. It is exactly what it sounds like. No frills. But it is even more essential in a blended format. My colleagues and I did a lot of note-taking style modeling at the beginning of our year to set the expectations in our blended classroom.
Since I work with 3 large cohorts of 6th, 7th, and 8th grade students (100+ students in each cohort) my colleagues and I developed a Town Hall Meeting for the beginning of the year to explain our Rules, Routines, Procedures, and Consequences to the entire cohort at once. Having all of my students on the same system has provided tremendous consistency and stability and created a solid community foundation. Town Hall Meeting is a place where students not only hear the expectations but are encouraged to ask questions or make comments to the entire community. Delivering this presentation once to the entire cohort helps to set the culture in an efficient way.
I frequently have my students play games as part of their learning sessions. Many students only want to play the games and do not think of creating a written records of the problems they are solving or notes on their learning. I ask my students to "split the difference" and go 50/50 on playing and note-taking. It's kind of a misnomer since there really is no "difference" to split, but the strategy makes it clear that my students should be splitting their time equally between playing a game and taking notes during that game.
I implement a station rotation model in my classroom. On a typical day, following brief whole-class direct instruction, my students will rotate through three blended learning stations: small group instruction, collaborative learning, and independent work. At each station, students work either with a teacher, a group of their peers, or individually towards content mastery. The key levers of my model are student self-pacing and small-group instruction. Through a mix of student choice and teacher facilitation, I have been able to activate my students’ learning and accelerate them towards higher academic achievement.
Number of Students: ~25 students
Number of Adults: one teacher; one paraprofessional
Length of Class Period/Learning Time: 45 minutes
Digital Content/Ed Tech Tools Used on a Regular Basis: Kahoot!; Plickers; PBWorks; Blackboard; Newsela; Edmodo; BrainPop & BrainPop Jr; Discovery Education Techbook; Padlet; Vimeo; Today’s Meet
Hardware Used on a Regular Basis: 25 ASUS T100 laplets with charging cart (1:1); Promethean Board
Key Features: station rotation; student agency