Digital Content Whiteboard Support
Students use their dry erase markers and white boards to jot down notes and work though problems while they work online. This simple strategy supports students in actually working through problems that they may otherwise try to solve in their heads. It also helps students stay engaged on computers for longer periods of time.
KWS stands for what we Know, Want to know, and how might we Solve a word problem. The KWS Chart is a catalyst that gets my students to organize and analyze complex word problems. My students are more successful with word problems when they have a toolkit for simplifying the complex information often found within word problems. This tool is an essential scaffold for English Language Learners in my class. The strategy is also great to uncover with my students the fact that there are multiple ways of solving a problem, no matter how complex it may be, and often times there may be multiple routes to a solution.
Since we use a preselected curriculum for math, the majority of data is collected and analyzed using the highlighted resources. Being a blended learning school we know it's important to look at multiple sources of data and consider where our students are at at that time whether at the start, midpoint, or end of a unit. Using each assessment as a snapshot of where students are at in order to plan/prioritize for both online and offline instructional strategies/steps is my main focus. (See screencast for further information)
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.