Since my students use several different online platforms to personalize their learning, it is crucial that my students review outcomes and trends in their technology usage. Once a week, the class meets to celebrate achievements by "shouting out" students with high performance and also hold students accountable by "calling out" students who have not spent enough time doing problems correctly. Topics that show lower levels of mastery are reviewed and explained, and upcoming assignments are previewed. This is also the time when I respond to the questions my students have asked via the platforms' messaging systems.
The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
ClassDojo is a free behavior tracking system. I use it everyday to give students feedback on how they're meeting academic and behavioral expectations. As students are given postiive points or "needs work" points, a sound beeps and the entire class hears and sees that a student is being given feedback. Just as with behavior narration, students become more aware about their personal behaviors, following the expectations as they see them reiterated through behavior points. Their scores carry through with them to each class, culminating in a report at the end of the day that goes home to the students' parents. This allows parents to stay in the loop with how students are working and behaving at school.
Rotations for Practice is a way to deliver new content in small, controlled doses in a station rotation context. Unlike Workshop, where students are more fluid and learning at their own pace, Rotations for Practice is done with groups that cycle to various stages of understanding of a concept. These stations always include a collaborative product, teacher led instruction, and practice or learning on technology.