Instructional Openings

Power Up

The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.

Strategy Resources (3)
Students In Action
 
 
Student Handout
 
 
This is an example of a Power Up used in class to pre-teach order of operations.
Student Handout
 
 
The Power Up Tracker is the investment component of the Power Up. Each week's skill culminates in an assessment on which students track mastery. If they receive an 80% or better on the assessment, my students are able to "Power Up" to another level.
Students In Action
 
 
Student Handout
 
 
This is an example of a Power Up used in class to pre-teach order of operations.
Student Handout
 
 
The Power Up Tracker is the investment component of the Power Up. Each week's skill culminates in an assessment on which students track mastery. If they receive an 80% or better on the assessment, my students are able to "Power Up" to another level.
Daniel Utset-Guerrero
Holmes Elementary School
Miami, FL


 

About this strategy

Prep Time:
Long
Subject:
Math
Grade:
Fifth grade
Similar Strategies
Blended Learning Model Overviews
Stephen's Model Overview

In my school, students use a lab rotation system where they go to a computer lab for set amounts of time to work on online content through sites such as Lexia and ST Math.  In my own class, I also use a station rotation system, where groups of students spend time learning in different ways.  Online sites like Khan Academy and FrontRow help to differentiate the content, collaborative skills make learning social, and teacher interventions help me to address misconceptions. My students gain valuable digital and character skills while they manage their own learning.  My model has fostered perseverance and independence among my students that I know will help them to be successful in their lives.

Number of Students: 17 students per class

Number of Adults: one teacher; one paraprofessional (20 minutes per period)

Length of Class Period/Learning Time: 90 minutes with teacher; 90 minutes in Learning Lab

Digital Content/Ed Tech Tools Used on a Regular Basis: Khan Academy; Google Classroom; Google Forms; Front Row; ST Math (in Learning Lab); DreamBox (in Learning Lab)

Hardware Used on a Regular Basis: Chromebooks (1:1 ratio); SMARTboard

Key Features: station rotation; lab rotation; student agency;individualized learning paths

 
Academic Culture
Face-Off

Fluency is important, and finding the time to practice it in class can be tough. Fortunately, my students and I came up with Face Off, a simple, gamefied way to practice multiples and other fluency. 3 students must participate, where two students meet eyes and count off multiples until one makes a mistake. The third person moderates with an answer sheet. This can be modified to practice multiplication facts, division, or fraction operations. I create official FaceOff times where we actually play a "season" and work through a tournament style competition, with students advancing as they defeat their peers. This investment is great, but the fact that it runs itself is even better for me! Students often can be seen Face-ing Off in line in the Cafeteria, on the way to Specials, or in the neighborhood.

 
Instructional Closings
Closing Shout-Outs

At the end of each class period, we spend time celebrating the soft skills students exhibited throughout class. Rather than focusing on academic achievements such as tests, we shout out students who show our core values, such as persistence, responsibility, or empathy. This way students get a chance to recognize one another for their support throught class. This ritual also positively reinforces these values, as students feel successful when they get a shout out.

 
 
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