Learning Apps

Correctional Assignments

Correctional Assignments provide another layer of practice for my students who fail a quiz before re-attempting to master the topic. The process is simple - my students complete the Correctional Assignment and then re-take the mastery quiz. My students can follow this process as many times as needed until they pass the quiz and achieve mastery. For this reason, I use IXL.com and Kuta Software for Correctional Assignments, which both generate infinite sets of practice problems. 

Strategy Resources (3)
Online Student Resource
 
 
This problem on iXL is an example of a problem my students would find on a correctional assignment.
Online Student Resource
 
 
This is a screenshot of a student lesson. The Correctional Assignment is linked at the bottom.
Online Student Resource
 
 
This problem on iXL is an example of a problem my students would find on a correctional assignment.
Online Student Resource
 
 
This is a screenshot of a student lesson. The Correctional Assignment is linked at the bottom.
Benjamin Siegel
New Visions Charter High School for the Humanities II
Bronx, NY


 

About this strategy

Prep Time:
Long
Subject:
Math
Grade:
Tenth grade
Similar Strategies
Instructional Openings
Demo Discussion

The Demo Discussion is a strategy I use to provide an interesting and memorable in-class demonstration of complex concepts that my students will learn about in class on a given day, using a variety of digital resources. The Demo Discussion is an excellent way to promote student curiosity about scientific phenomena. The "demos" provide access points for my students to witness and wonder about complicated chemical processes that they will eventually explore and understand at a much deeper level. By leveraging additional physical and digital tools, I can facilitate in-depth analysis and support the development of models to explain the science behind the demo. This strategy also allows me to surface my students' questions and interests about the day's Learning Targets (please see the "Learning Targets" strategy video), to which I can refer and make connections throughout our exploration of that content.

 
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Pacing Calendar

The class pace is always posted at the front of the room, including the lesson that should be completed by the end of class as well as the following class. The class pace serves as a benchmark for students, letting them know how many lessons they should have completed by a certain date. The grading system I use is primarily based on student progress, so for students to get a good grade on their progress reports, its essential that they keep with the pace of the class. This is essentially a guide for students to use as they go through standards at their own pace. 

 
Blended Learning Model Overviews
Jeff's Model Overview

I would describe my classroom model as a tweak on a flex model of instruction. I start each class period by giving students a problem I want them to solve, such as “How would you use the gas laws to explain how popcorn pops?” Students then have the opportunity to create their own learning paths by accessing a variety of curated online and offline resources and activities. I determine if a student has achieved mastery on a given concept by evaluating the online and offline work products they have produced during class and by administering more traditional assessments. However, if a student fails an assessment, he or she can always go back and re-take it. My classroom is 1:1 with a mix of MacBooks and iPads, which have become the vehicle for my students to move at their own pace through difficult chemistry content.

Number of Students: ~ 36 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 120 minutes (M, T, Th, F); 45 minutes (W)

Digital Content/Ed Tech Tools Used on a Regular Basis: CK-12 BrainGenie; Google Apps for Education; eduCanon; Formative; YouTube; Screencast-O-Matic; Wikispaces; Weebly; Versal; Common Curriculum

Hardware Used on a Regular Basis: MacBook computers (1:1); 2nd Generation iPads; SMARTboard; Surface Pro 3 (for teacher)

Key Features: competency-based; content in multiple formats; problem-based; gamification; student agency

 
 
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