Learning Apps

ThingLink for PBL in Science

Earth science students create an annotated interactive map

ThingLink is an online software used to make images interactive. This year, I've used it during a project/problem-based learning (PBL) activity, in which students did a series of tasks to collect data on a soil site of their choice (please see my "Model Overview" to learn about how I use Levels in my classroom). They collected this data and saved it for the final activity, the Soil Report, which asked the students to compile all the information they learned about their soil site and to post it on a ThingLink. This ThingLink was then used to make a target on the larger map of Paracini Ponds (the field site we visited), which was also its own ThingLink. The insight I was looking to gain from the completion of this activity was whether students could take scientific data from a field exercise, analyze it, and make a decision about how the land should be used. 

Strategy Resources (2)
Teacher In Action
 
 
 
Strategy Explanation
 
 
This is a screencast showing the progression of activities that students completed in order to get to the culminating activity on ThingLink.
 
Teacher In Action
 
 
Strategy Explanation
 
 
This is a screencast showing the progression of activities that students completed in order to get to the culminating activity on ThingLink.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
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Earth science students create an annotated interactive map

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Earth science students create an annotated interactive map

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Stakeholder Collaboration
Earth science students create an annotated interactive map

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

 
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