##
* *Reflection: Flexibility
The Mastermind Project, Day 4: Interpreting Data and Drawing Conclusions - Section 1: Get Started: Finish Part 1 of the Mastermind Project

It's very unlikely that students will be able to fully complete this project by the end of today's class. There are two options here: certainly, I expect students to work on this on their own time - whether as homework, or by arriving early or staying late at school. It's also likely that I'll spend the next class period working on this project and on Problem Set #2, before we get to the next lesson.

Just keep that in mind as you plan your sequence of classes.

*Will they finish in time?*

*Flexibility: Will they finish in time?*

# The Mastermind Project, Day 4: Interpreting Data and Drawing Conclusions

Lesson 6 of 11

## Objective: SWBAT interpret quantitative data by explaining changes in measures of center, spread, and shape. They will also be able to interpret the qualitative data they have gathered while working on this project, and to synthesize their thinking about both kinds of data into a coherent argument.

## Big Idea: The Mastermind Project serves as an introduction to the first three Mathematical Practices, as students use data to construct an argument and write a paper about their experiences playing the game.

*75 minutes*

Today's class is a work period, and I want students to go straight to it. I project Part 1 of the Mastermind Project on the screen, and as students enter the room I say that this is what they should finish right away.

As students get situated at their seats, I visit each table to check in. I ask if they have any questions, I give them some tips about how to collect qualitative data, and I tell them that as soon as they're done with Part 1, they should show me, and I'll give them a copy of Part 2.

#### Resources

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#### Mastermind Project Part 2

*20 min*

As students complete Part 1, I provide them with Part 2, on which students will try to interpret the qualitative and quantitative data they've gathered on Part 1. Please take a look at my Video Overview of this part of the project.

As I give Mastermind Part 2 to students, I say, "Remember that you've had your own experience playing Mastermind, but that there's also the experience that your class has had as a group, and these may be different from each other. I'd like for you to think about both as you complete this part of the project."

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#### Mastermind Project Part 3

*35 min*

Please check out my video narrative for a description of Part 3 of the Mastermind Project.

As each student completes Part 2 of the project, I give them a copy of MM Part 3. What usually happens is that they finish in waves, so I'll pull a few kids together and explain my expectations for this part when they're ready.

As I do this, I like to point out that I know we're only a few days into the school year, but that I want them to tell me everything they can on this paper. It's true that this is a project, but it's also very much a formative assessment: I'm learning about the work habits and thinking styles of each student, and I encourage you to think of it as an opportunity for the same as your students work to complete the project.

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- LESSON 1: The Game of Greed
- LESSON 2: The Mastermind Project, Day 1: How to Play
- LESSON 3: The Mastermind Project, Day 2: Choosing the Best Representation
- LESSON 4: The Stroop Effect
- LESSON 5: The Mastermind Project, Day 3: Gathering and Organizing Data
- LESSON 6: The Mastermind Project, Day 4: Interpreting Data and Drawing Conclusions
- LESSON 7: What's Wrong With Mean?
- LESSON 8: Measures of Dispersion
- LESSON 9: The Normal Distribution
- LESSON 10: Review and Problem Solving
- LESSON 11: Unit 1 Exam