Spaceship Earth: Concept exploration (3 of 5)

Unit 2: Citizen science, Student design
Lesson 5 of 13

Objective: Students will be able to: 1) compare and contrast video game learning with more traditional classroom experiences; 2) develop deep content knowledge through immersion in a virtual "Spaceship Earth"; 3) develop scientific claims using appropriate evidence; and 4) use engineering design thinking to iterate on an educational video game prototype.

Big Idea: Gamification is an increasingly central aspect of students' lives. How might we use video games to extend our understanding of the need to manage our planet as though we are on a spaceship flight?

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Subject(s):
Science, Statistics, field work, Community Mapping, engineering design thinking
  55 minutes
graphic spaceship
 
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