Digital Content Connection
Digital Content Connection ensures that students, while engaged in online practice, work on targeted skills that will help them achieve their individual goals. Through various forms of data (Exit Tickets, formative/summative assessments, online learning programs, etc.), I identify the skills that each student needs to practice. I will often group my students into homogenous levels and assign them the same practice. Other times I assign my students individual lessons to meet their needs. Through this process, my students receive practice that is tailored to their needs, allowing them to master a skill before moving on to the next level of content.
Stamina captains track stamina among students at their table throughout independent work. Especially while working on differentiated or individualized practice, students may feel "alone" in their work and thus easily get distracted (whereas they might feel more pressure if all students are working on the same exact practice). Thus, through emphasizing the skill of stamina, students constantly think about their level of focus and ability to avoid distractions. When students begin discussing something that is off-topic, the stamina captain will write down their name on a post-it. After that, those students get a chance to "fix" their behavior by getting back on task. If their stamina is not fixed, they then get a phone call home as a consequence for their lack of focus. Through this closed loop, parents and students understand their focus and work at school.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification
Fluency is important, and finding the time to practice it in class can be tough. Fortunately, my students and I came up with Face Off, a simple, gamefied way to practice multiples and other fluency. 3 students must participate, where two students meet eyes and count off multiples until one makes a mistake. The third person moderates with an answer sheet. This can be modified to practice multiplication facts, division, or fraction operations. I create official FaceOff times where we actually play a "season" and work through a tournament style competition, with students advancing as they defeat their peers. This investment is great, but the fact that it runs itself is even better for me! Students often can be seen Face-ing Off in line in the Cafeteria, on the way to Specials, or in the neighborhood.