Tech-Enabled Graphic Organizer
In my blended and personalized classroom, I rely heavily on software and digital platforms to guide and supplement my instruction. At the same time, I believe that my students still need to practice traditional paper and pencil skills. Graphic organizers have long been used to help students organize content. In my classroom they are primarily used as a pre-writing tool. The mix of using the digital platforms and paper-pencil gives my students the opportunity to practice both skills simultaneously.
The students' Digital Content Notebook is where Pencil and Paper Notetaking occurs. It is exactly what it sounds like. No frills. But it is even more essential in a blended format. My colleagues and I did a lot of note-taking style modeling at the beginning of our year to set the expectations in our blended classroom.
At the end of every class, my students must take a computer-based exit slip. This is an essential part of my blended program because these exit slips tell me whether or not my students are ready to move on to the next skill. If a student gets 4/5 or 5/5, he or she can move on. If not, he or she will be assigned a different type of lesson on that skill the next day.
I frequently have my students play games as part of their learning sessions. Many students only want to play the games and do not think of creating a written records of the problems they are solving or notes on their learning. I ask my students to "split the difference" and go 50/50 on playing and note-taking. It's kind of a misnomer since there really is no "difference" to split, but the strategy makes it clear that my students should be splitting their time equally between playing a game and taking notes during that game.