The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
In my school, students use a lab rotation system where they go to a computer lab for set amounts of time to work on online content through sites such as Lexia and ST Math. In my own class, I also use a station rotation system, where groups of students spend time learning in different ways. Online sites like Khan Academy and FrontRow help to differentiate the content, collaborative skills make learning social, and teacher interventions help me to address misconceptions. My students gain valuable digital and character skills while they manage their own learning. My model has fostered perseverance and independence among my students that I know will help them to be successful in their lives.
Number of Students: 17 students per class
Number of Adults: one teacher; one paraprofessional (20 minutes per period)
Length of Class Period/Learning Time: 90 minutes with teacher; 90 minutes in Learning Lab
Digital Content/Ed Tech Tools Used on a Regular Basis: Khan Academy; Google Classroom; Google Forms; Front Row; ST Math (in Learning Lab); DreamBox (in Learning Lab)
Hardware Used on a Regular Basis: Chromebooks (1:1 ratio); SMARTboard
Key Features: station rotation; lab rotation; student agency;individualized learning paths
In order to keep the group of students working independently, we have a class tutor who helps with both behavior management and helping students problem solve through their math practice. I select students who demonstrate mastery of the content and also responsibility to manage a class, allowing different students to try during different rotations/classes. The student walks around, helping students troubleshoot through technical issues and math questions as well. Additionally, they have control over the ClassDojo system, awarding students postive points and giving "needs work" points as well.
Carpet Transitions is a process where students walk from their desks to the carpet (or another location) for the next activity. Expectations and directions are explicitly laid out, and we evaluate how our transitions go. As we perform these transitions more and more, we emphasize our efficiency and use of our time. Through this process, we make the most of our learning time and ensure students transition safely.