Correctional Assignments provide another layer of practice for my students who fail a quiz before re-attempting to master the topic. The process is simple - my students complete the Correctional Assignment and then re-take the mastery quiz. My students can follow this process as many times as needed until they pass the quiz and achieve mastery. For this reason, I use IXL.com and Kuta Software for Correctional Assignments, which both generate infinite sets of practice problems.
Assessment and data play a crucial role in a blended teacher’s classroom. Blended learning gives teachers an opportunity to assess consistently throughout a class, in a way that drives instruction, impacts grouping, and assignments. Blended educators have to develop capacity to sift through multiple sources of data and synthesizes quickly into action. Check out how Jeff utilizes Assessment and Data here.
In a self-paced class, students need to have access to any lesson, at any time. Thus, I created an area at the back of my classroom where every lesson is printed out and organized sequentially for students to take whenever they are ready to move to the next lesson. This allows students to continually work at their own pace. It also changes the dynamic of the learning process - students are no longer passively given assignments by the teacher and are now actively choosing which assignments they want to do.
The Candy Land Path is a Candy Land-style trail that runs across several walls in my classroom. Each tile on the trail represents a lesson my students have to master in order to advance in the course. This strategy allows my students' progress to be seen and followed on a day-to-day basis, ultimately giving transparency to the learning process. This is a powerful visual tool for every student - especially for over- and under-achievers - and allows me to reframe school as a learning journey and progression as opposed to just working for a grade. The Path also brings an element of fun to the classroom while preserving its motivational purpose.