Launch: Launch

 
 
 
Launch
Students In Action
 
 
Students In Action
 
 
 
Routines and Procedures

Launch

Launch is a quick and efficient way for students to prepare themselves to start working on digital content in my blended classroom. This strategy is a student-led process that includes passing out usernames and passwords on paint chips and issuing devices. Student helpers handle the devices and also provide light technical assistance to their peers as they get their assigned devices. Having a student-led Launch process helps to build a culture of student ownership and responsibility in my blended classroom. It also frees me up to complete other last-minute tasks before the beginning of each class.

Strategy Resources (3)
Students In Action
 
 
Strategy Explanation
 
 
While my students are checking out their devices, they are also expected to sign into their digital content within a specific allotted amount of time. Teacher created username and password cards for the digital content platforms are kept in the classroom and used daily in the first weeks of school (or as needed by students). During the Launch (this is the beginning of class) student helpers are tasked with handing out the cards.
Student Handout
 
 
Student helpers use this sign out sheet to facilitate the Launch. These sheets are placed in a report cover and can be marked with a dry erase marker.
Students In Action
 
 
Strategy Explanation
 
 
While my students are checking out their devices, they are also expected to sign into their digital content within a specific allotted amount of time. Teacher created username and password cards for the digital content platforms are kept in the classroom and used daily in the first weeks of school (or as needed by students). During the Launch (this is the beginning of class) student helpers are tasked with handing out the cards.
Student Handout
 
 
Student helpers use this sign out sheet to facilitate the Launch. These sheets are placed in a report cover and can be marked with a dry erase marker.
Reflection Questions
Questions to think about when implementing the strategy
  • How would you modify this strategy for your students?
  • What might be challenging about this strategy?
 
Tanesha Dixon
Wheatley Education Campus
Washington, DC


 

About this strategy

Prep Time:
Long
Subject:
Social Studies
Grade:
Eighth grade
Similar Strategies
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Even with the wealth of online resources used my classroom students are still exposed to traditional methods of instruction and organization, especially as it pertains to writing. To this end, graphic organizers are used as a way for students to do everything from capture notes to outlining a writing prompt. Students, especially those that are struggling readers often need a visual to help them organize and connect their thoughts. 

 
Blended Learning Model Overviews
School of One Mastery-Based Model

In 2011, my school was awarded a grant that brought the School of One mastery-based blended learning model to MS88.  School of One allows students to learn at their own pace in a totally redesigned, open classroom that can fit well over 100 students in different centers of the room.   Students are assessed at the beginning of the year and given a “learning trajectory” for the entire year.  Every day, each student is assigned new individualized lessons in different parts of the classroom in one of seven different learning modalities: virtual instruction/reinforcement, independent practice, small group/peer-to-peer collaboration, live investigation, and task projects.  At the end of each class, we use an “exit slip” to evaluate and regroup students based on their progress. They are required to demonstrate mastery in each skill or concept before they can move onto new skills and concepts.


Number of Students: ~300 students

Number of Adults: six teachers; one Operations Technology Associate; SPED teacher(s) and/or paraprofessionals (as needed)

Length of Class Period/Learning Time: 92 minutes (divided into two 36 minute sessions)

Digital Content/Ed Tech Tools Used on a Regular Basis: proprietary web-based software;  IXL, LearnZillion, VirtualNerd, Khan Academy, MangaHigh, Math XL, TenMarks, I Can Learn,  Khan Academy, Engrade, Educreations, Padlet, Remind, Weebly, Google Apps for Education

Hardware Used on a Regular Basis: student laptops (1:1), iPads for teachers, SMARTboards

Key Features: competency-based; student agency;individualized learning paths; project-based; innovative use of time; innovative use of talent; co-teaching


 
Academic Culture
Tanesha's Classroom Culture

A positive classroom culture promotes student engagement, efficiency, and academic growth. Culture influences how and why students learn and ties the students to the teacher on a personal level. Check out the video below to see how Tanesha’s culture impacts student achievement!

 
 
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