Workshop is a powerful strategy that provides my students with a degree of choice in how they learn the content in my blended learning classroom. It is also a method of holding them accountable for their choices. I believe that it's important for my students to learn how to manage their time and how to evaluate their learning options so that they can grow closer to taking charge of their own education. Each day, student groups receive "tallies"--ratings for moving quickly, making smooth transitions, and employing responses that feature academic vocabulary and professionalism. I use these tallies to determine the order in which student groups select their blended learning stations on the following day.
Part of building a reflective classroom is giving students the space to reflect on all aspects of their learning from their behavior to the resources in the room. Goal setting is a way to teach this expectation, whole group, to students early in the year, and as a way to focus them during it. Each Monday, students write a Goal post it that has some sample questions to guide students. Ultimately, students can select their own topic, and that free range takes time to nurture into SMART goals. Many students write something like "listen in class" but when we discuss on Tuesday and say "Did you reach this goal?" the answer is not measureable. We want our students to see goals as a procedure that can guide their self-driven learning, not as a reaffirmation of the teacher's thoughts or wants for the student.
I begin every Math class with a high-energy strategy called Threshold. Students line up outside the classroom door "dressed for success" in their uniforms with their shirts tucked in. After a group greeting, a Math chant (practicing our multiples), and instructions for entering, my students walk to the door, shake my hand, enter the room, and immediately begin a Math warm-up. Threshold ensures that all of my students transition from their previous class smoothly and that their minds are ready for Math instruction.
The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.