Stamina captains track stamina among students at their table throughout independent work. Especially while working on differentiated or individualized practice, students may feel "alone" in their work and thus easily get distracted (whereas they might feel more pressure if all students are working on the same exact practice). Thus, through emphasizing the skill of stamina, students constantly think about their level of focus and ability to avoid distractions. When students begin discussing something that is off-topic, the stamina captain will write down their name on a post-it. After that, those students get a chance to "fix" their behavior by getting back on task. If their stamina is not fixed, they then get a phone call home as a consequence for their lack of focus. Through this closed loop, parents and students understand their focus and work at school.
1:1 interventions take place with students who are far below grade level. Though we try to keep them exposed and practicing grade level content, I need to meet with these students additionally to spiral in remediation support so they can better access the content we learn as a class.
At the end of each activity, the class comes together, evaluates, and gives a percentage for how we performed during the activity. We keep in mind several factors - how we did in progressing towards mastering the objective at hand, our participation as a group, and the extent which we meet behavioral expectations overall. At the end of the class, we average our percentages, and reflect on our performance in the day. This ensures that the students understand their performance as well as work as a team to push their percentage higher.
Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.