At the beginning of each trimester students are given a checklist to track their own mastery. As they progress through the lessons, they mark off what they have completed, in addition to the grade they received on each lesson. This acts as planner, letting students know at any given moment what they have completed, and what is left for them to learn to finish the trimester.
The Candy Land Path is a Candy Land-style trail that runs across several walls in my classroom. Each tile on the trail represents a lesson my students have to master in order to advance in the course. This strategy allows my students' progress to be seen and followed on a day-to-day basis, ultimately giving transparency to the learning process. This is a powerful visual tool for every student - especially for over- and under-achievers - and allows me to reframe school as a learning journey and progression as opposed to just working for a grade. The Path also brings an element of fun to the classroom while preserving its motivational purpose.
At the end of any collaborative activity, each student makes a copy of this Teamwork Evaluation Rubric and fills out the boxes with his/her thoughts on the overall quality of their group's teamwork. The rubric includes multiple indicators of high-quality teamwork and encoruages discussion about how to improve future iterations. Indicators include noise level (framed as concern for other group's ability to work effectively), quality of work produced, overall teamwork, and level of grit. Students assess their own contributions to their collaborative assignment as well as their teammates' contributions. Students can insert glows and grows where they explicitly discuss their feelings regarding their own work and the work of their peers. I frame this activity as a team-building exercise. Evaluating collaborative assignments can be complicated. The Teamwork Evaluation Rubric allows me to collect a good deal of data about individual student's contributions from multiple perspectives, which is both a fair and thorough way to assess individuals and the team as a whole.
I would describe my classroom model as a tweak on a flex model of instruction. I start each class period by giving students a problem I want them to solve, such as “How would you use the gas laws to explain how popcorn pops?” Students then have the opportunity to create their own learning paths by accessing a variety of curated online and offline resources and activities. I determine if a student has achieved mastery on a given concept by evaluating the online and offline work products they have produced during class and by administering more traditional assessments. However, if a student fails an assessment, he or she can always go back and re-take it. My classroom is 1:1 with a mix of MacBooks and iPads, which have become the vehicle for my students to move at their own pace through difficult chemistry content.
Number of Students: ~ 36 students/period
Number of Adults: one teacher
Length of Class Period/Learning Time: 120 minutes (M, T, Th, F); 45 minutes (W)
Digital Content/Ed Tech Tools Used on a Regular Basis: CK-12 BrainGenie; Google Apps for Education; eduCanon; Formative; YouTube; Screencast-O-Matic; Wikispaces; Weebly; Versal; Common Curriculum
Hardware Used on a Regular Basis: MacBook computers (1:1); 2nd Generation iPads; SMARTboard; Surface Pro 3 (for teacher)
Key Features: competency-based; content in multiple formats; problem-based; gamification; student agency