QR Code Breakers Game: QR Code Breakers.pdf

 
 
 
QR Code Breakers.pdf
Student Handout
 
 
Here is a standard QR Code Breaker activity, complete with the questions, and the secret code, all on one sheet. This is for those times that you do not want to post the questions around the room.
  • QR Code Breakers.pdf
  • QR Code Breakers.pdf
Student Handout
 
 
Here is a standard QR Code Breaker activity, complete with the questions, and the secret code, all on one sheet. This is for those times that you do not want to post the questions around the room.
 
Learning Apps

QR Code Breakers Game

QR Codes power a classroom game to inspire collaborative problem solving

This collaborative strategy is simple but effective. Students roam the room finding new questions to answer together, and scan the code with an iPad to check their work. Then, they put all the answers together to unlock a secret code. The use of QR codes in class has greatly improved the effectiveness of student work because of their ability to stop and check their answers. Their enthusiasm for this activity is clear, and making it into a competition of sorts makes it all the more fun.  I utilize the QR codes in everything from directions to links to activities. Still, my favorite use is monitoring groups during QR code breakers. 

Strategy Resources (3)
Students In Action
 
 
Student Handout
 
 
Here is a standard QR Code Breaker activity, complete with the questions, and the secret code, all on one sheet. This is for those times that you do not want to post the questions around the room.
Student Handout
 
 
This is a version of the QR Code Breaker activity, where students must match the QR Code answer to word problems around the room. The numbers are arranged in a "code" that spells out a secret sentence or word.
Students In Action
 
 
Student Handout
 
 
Here is a standard QR Code Breaker activity, complete with the questions, and the secret code, all on one sheet. This is for those times that you do not want to post the questions around the room.
Student Handout
 
 
This is a version of the QR Code Breaker activity, where students must match the QR Code answer to word problems around the room. The numbers are arranged in a "code" that spells out a secret sentence or word.
Daniel Utset-Guerrero
Holmes Elementary School
Miami, FL


 

About this strategy

Prep Time:
Moderate
Subject:
Math
Grade:
Fifth grade
Similar Strategies
Instructional Openings
Mad Minute
QR Codes power a classroom game to inspire collaborative problem solving

Mad Minute is a fast-paced math fact practice strategy that our class does every day as our "Do Now." My students get one minute to finish as many problems as they can, working towards getting the highest number of consecutive problems correct. As my students work on Mad Minute more and more, they improve their accuracy and speed. We also focus on improvement rather than overall score, celebrating students who get higher scores towards the end of the week.

 
Assessment & Data
Leveled Interventions
QR Codes power a classroom game to inspire collaborative problem solving

While the majority of students are working on leveled online practice, I pull groups for leveled interventions. In these targeted small gropus, I give support to students practicing the same level so they can advance to the next level. We identify the skill at hand, work on some practice problems using white boards, and then spend time working on the online practice individually. Students have the opportunity to collaborate, supporting each other in figuring out the skill to pass the level.

 
Blended Learning Model Overviews
Daniel's Model Overview
QR Codes power a classroom game to inspire collaborative problem solving

At any given time at my class, student grouping is fluid and ever-changing.  A brief whole group lesson focuses on collaborative lessons and reviewing concepts.  Students self-assess to determine how they will practice new skills, and what level of support they need.  I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn.  Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more.  Student reflection is essential to making that much choice, work.

Number of Students: 26 students

Number of Adults: one teacher

Length of Class Period/Learning Time: 90minutes (Math Block)

Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education

Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard

Key Features: competency-based; student agency;individualized learning paths; online homework; gamification

 
 
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