Class Dojo Points
Dojo Dollars is the name given to the online class economy powered by ClassDojo. ClassDojo.com is a free, online management system where students can recieve points or deductions for classroom actions. Students' Class Dojo points become Dojo Dollars they can spend for supplies, class time and special activities in this great example of a classroom economy. I have fused this with my Pillars of Power as well as class expectations like move with speed and the use of Synergy in collaboration. As students earn points, they transfer to Dojo Dollars on Friday. They can spend their money at the store to buy nerdy things, or buy class time to do other activities that they are interested in. The system allows me to have an accurate picture of class behavior, while making it easy to focus on the positive behaviors I see. The easy parent communication and messaging features also allow for quick, seamless communication.
Camp Dollars is an incentive system created to motivate the class to work as a team towards certain goals. For example, this strategy allows the class to work towards "funding" our 2 big trips in the year - science camp and our end of the year sailing trip. Though my students are not earning actual dollars, they work together to meet our academic and cultural expectations in order to "fundraise" towards our end goal. Because the class earns Camp Dollars based on how we perform, the system allows for continuous reflection and feedback around our everyday activities.
Carpet Transitions is a process where students walk from their desks to the carpet (or another location) for the next activity. Expectations and directions are explicitly laid out, and we evaluate how our transitions go. As we perform these transitions more and more, we emphasize our efficiency and use of our time. Through this process, we make the most of our learning time and ensure students transition safely.
Sometimes the only thing holding students back is practice time. It's amazing how much they can get done when they get themselves into a work frenzy. During Rapid Fire, we create a "controlled crazy" by playing techno music while students work in pairs to solve as many computation problems as possible in five minutes. This is a great strategy to use before taking the lesson to word problems, and provides a break from sitting quietly and attentively during the lesson. There is also always an element of choice in what the students want to focus on, helping them to adjust their self-evaluation for later on.