Partner Lab Investigations: Virtual Thinking Project Lesson Plan.docx

 
 
 
Virtual Thinking Project Lesson Plan.docx
Lesson Plan
 
 
"This link shows a lesson plan for the Virtual Thinking Project I do with my 9th grade earth science every year. This project is is a global collaborative project concerning problems and/or issues within the topic of Global Climate Change. The project focuses on students’ creative thinking, ability to develop innovative solutions to tackle challenging problems, and to communicate, collaborate, share and publish virtually using a variety of digital environments. This project is an extended project (PBL), but requires students to work in small groups to come up with a solution to a problem."
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
  • Virtual Thinking Project Lesson Plan.docx
Lesson Plan
 
 
"This link shows a lesson plan for the Virtual Thinking Project I do with my 9th grade earth science every year. This project is is a global collaborative project concerning problems and/or issues within the topic of Global Climate Change. The project focuses on students’ creative thinking, ability to develop innovative solutions to tackle challenging problems, and to communicate, collaborate, share and publish virtually using a variety of digital environments. This project is an extended project (PBL), but requires students to work in small groups to come up with a solution to a problem."
 
Collaborative Student Groups

Partner Lab Investigations

Partner Labs are investigatons that require more than one student in the group. These labs require my students to work together to come up with a solution to a problem or to conduct an experiment. Some of my favorite activities to do with my students are The Virtual Thinking Project (PBL), and the Solar Oven and Cooler design projects. These projects require students to work collaboratively together, often in the lab, to engineer solutions to problems or to perform experiments.

Strategy Resources (4)
Lesson Plan
 
 
This link shows the lesson and rubric for the solar oven activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the cooler design activity. Students are given a choice on which activity they want to complete.
Lesson Plan
 
 
This link shows the lesson and rubric for the cooler design activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the solar oven activity. Students are given a choose on which one they would like to design.
Lesson Plan
 
 
"This link shows a lesson plan for the Virtual Thinking Project I do with my 9th grade earth science every year. This project is is a global collaborative project concerning problems and/or issues within the topic of Global Climate Change. The project focuses on students’ creative thinking, ability to develop innovative solutions to tackle challenging problems, and to communicate, collaborate, share and publish virtually using a variety of digital environments. This project is an extended project (PBL), but requires students to work in small groups to come up with a solution to a problem."
Lesson Plan
 
 
This link shows the lesson and rubric for the cooler design activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the solar oven activity. Students are given a choose on which one they would like to design.
Lesson Plan
 
 
"This link shows a lesson plan for the Virtual Thinking Project I do with my 9th grade earth science every year. This project is is a global collaborative project concerning problems and/or issues within the topic of Global Climate Change. The project focuses on students’ creative thinking, ability to develop innovative solutions to tackle challenging problems, and to communicate, collaborate, share and publish virtually using a variety of digital environments. This project is an extended project (PBL), but requires students to work in small groups to come up with a solution to a problem."
Lesson Plan
 
 
This link shows the lesson and rubric for the solar oven activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the cooler design activity. Students are given a choice on which activity they want to complete.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Learning Apps
Jessi's Digital Content and Tech Tools

There are an infinite number of digital content providers and tech tools and education programs a blended teacher can choose to use in her classroom. Check out how and why Jessi uses specific digital content and ed tech tools!

 
Blended Learning Model Overviews
Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
Academic Culture
Leaderboard

The leaderboard is a display of both academic and behavioral progress for my students. The results are tabulated separately in the academic and behavioral games. In the academic game, the focus is on the experience points earned by students in academic activities. Experience points in the academic game are only awarded to students once they have mastered an activity. Once they have mastered the activity, points are added to the leaderboard. We review the academic leaderboard and recognize individuals who have made it to the top or who have made significant progress in the class. For the leaderboard in the behavior game, I use Classcraft to display students' points. This display can be sorted by experience points, health points, or action points depending on what is the required view. From my experience, the two leaderboards help steer a cooperative sense of competition among a lot of my students. It also motivates them to continue learning and sharing. Although much of this is external motivation at the beginning of the year, I see a shift towards internal motivation in regards to behavior and academic progress as the year continues. Students are much more willing to learn for learning's sake instead of a prize or written/verbal recognition as they become more accustomed to these behavior and academic qualities. The academic leaderboard displays the rankings of students in all three of my earth science classes. The behavior game on Classcraft is solely based on the students in that particular period.

 
 
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