QR Codes for Labs: QRcode2.mp4

 
 
 
QRcode2.mp4
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
 
Learning Apps

QR Codes for Labs

QR codes are simple and easy to make codes that allow classroom resources, like videos, websites, and assignments to be accessed with little effort. These codes can be made easily using the Chrome extension goo.gl URL shortener or a website like qrstuff.com. They can be displayed on an interactive whiteboard, printed on an assignment, or printed and taped to a wall at a station or on a lab desk. QR codes take away the barrier of typing in long URLs or shortened website links, and get students to resources quickly.  

Strategy Resources (3)
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Quick
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Academic Culture
Gamification

Gamification is the process of adding game elements to an environment that is not traditionally a game. I use Gamification as a strategy in my blended learning classroom to motivate my ninth grade students to engage in the curriculum and to buy in to my social and behavioral expectations--all while keeping learning fun! We have two games going on in our classroom---our academic game and our behavioral game. Our academic game is based around the storyline of the Isle of Nosredna and features an island-based theme with a leaderboard ranking based on students' engagement in our self-paced learning environment. Our behavioral game, using the Classcraft online tool, is based on health points, experience points, battles, and powers. Students work as teams to keep each other "alive" and progressing in both games.  

 
Academic Culture
Leaderboard

The leaderboard is a display of both academic and behavioral progress for my students. The results are tabulated separately in the academic and behavioral games. In the academic game, the focus is on the experience points earned by students in academic activities. Experience points in the academic game are only awarded to students once they have mastered an activity. Once they have mastered the activity, points are added to the leaderboard. We review the academic leaderboard and recognize individuals who have made it to the top or who have made significant progress in the class. For the leaderboard in the behavior game, I use Classcraft to display students' points. This display can be sorted by experience points, health points, or action points depending on what is the required view. From my experience, the two leaderboards help steer a cooperative sense of competition among a lot of my students. It also motivates them to continue learning and sharing. Although much of this is external motivation at the beginning of the year, I see a shift towards internal motivation in regards to behavior and academic progress as the year continues. Students are much more willing to learn for learning's sake instead of a prize or written/verbal recognition as they become more accustomed to these behavior and academic qualities. The academic leaderboard displays the rankings of students in all three of my earth science classes. The behavior game on Classcraft is solely based on the students in that particular period.

 
Stakeholder Collaboration

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

 
 
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