Saved by the Bell
Saved by the Bell is a throwback to the old sitcom of my days. During guided reading I use a bell as a means for non-verbal student management, particularly with noise level. One ring of the bell indicates a warning to all that the room is getting loud. Two bells indicates that individuals who I spot are still not keeping their noise level down will run the risk of changing a behavior star. The expectations were set as a class and therefore students know they will be held accountable.
Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
Flash Fluency Glows and Grows is a debriefing of a student's one-minute reading fluency check during guided reading. It provides immediate feedback to the student about their reading by addressing highlights in their reading as well as skills that still need practicing. This brief feedback session allows teachers to address the immediate needs of not just the student, but potentially that group of students.
In Teacher Vs. Students, students compete against the teacher in a quick game of listening and participation. Typically we play this game after a general phonics rule has been taught and students have to practice hearing it for phonological practice. Rather than me just reading a word asking them to identify the sound, I am using the taught rule(s) and turning into a game of friendly competition to show that they are smarter than the teacher. It's important though, to be honest. If I win, I explain what they should practice more of and then try it again another day.