Basketball Problem: BasketballProblemExample.docx.docx

 
 
 
BasketballProblemExample.docx.docx
Student Handout
 
 
Here is a sample question we would use for Basketball. Only the most rigorous questions make it up, and students know that in this class, it is ok if you miss!
  • BasketballProblemExample.docx.docx
Student Handout
 
 
Here is a sample question we would use for Basketball. Only the most rigorous questions make it up, and students know that in this class, it is ok if you miss!
 
Instructional Planning

Basketball Problem

The basketball problem is a built in way to teach the students about rigor. At the beginning of the year, we discussed how math is like an onion.  There are many layers and each one is more complex than the last. The "shot" is an opportunity to reward risk-taking and get the students really thinking about the most high-complexity questions that I can ask. For this reason, students are doubly invested in this part of class. One because they want to challenge themselves, and two because they want to get up there and take the shot. 

Strategy Resources (2)
Students In Action
 
 
 
Student Handout
 
 
Here is a sample question we would use for Basketball. Only the most rigorous questions make it up, and students know that in this class, it is ok if you miss!
 
Students In Action
 
 
Student Handout
 
 
Here is a sample question we would use for Basketball. Only the most rigorous questions make it up, and students know that in this class, it is ok if you miss!
Daniel Utset-Guerrero
Holmes Elementary School
Miami, FL


 

About this strategy

Prep Time:
Moderate
Subject:
Math
Grade:
Fifth grade
Similar Strategies
Blended Learning Model Overviews
Daniel's Model Overview

At any given time at my class, student grouping is fluid and ever-changing.  A brief whole group lesson focuses on collaborative lessons and reviewing concepts.  Students self-assess to determine how they will practice new skills, and what level of support they need.  I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn.  Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more.  Student reflection is essential to making that much choice, work.

Number of Students: 26 students

Number of Adults: one teacher

Length of Class Period/Learning Time: 90minutes (Math Block)

Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education

Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard

Key Features: competency-based; student agency;individualized learning paths; online homework; gamification

 
Independent Student Learning
Yoda Master

Yoda Master is a way for students to learn, practice, and assess a skill that they previously did not master. Students utilize the Workshop strategy in a variation: everyone is remediating a past skill. They first access their formative data trackers and choose a skill they did not master. Then they create a playlist using approved resources and incorporating their learning styles. The teacher will approve the playlist and students begin the process. They have to check back in with the teacher once they have gone through the Learn, Teach, Practice,and Retake steps. The teacher serves as a true facillitator in this strategy, and can still pull groups or do data chats. This is the ultimate level of student agency and self driven learning!  

 
Collaborative Student Groups
Class Tutors

In order to keep the group of students working independently, we have a class tutor who helps with both behavior management and helping students problem solve through their math practice. I select students who demonstrate mastery of the content and also responsibility to manage a class, allowing different students to try during different rotations/classes. The student walks around, helping students troubleshoot through technical issues and math questions as well. Additionally, they have control over the ClassDojo system, awarding students postive points and giving "needs work" points as well.

 
 
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