Fluency is important, and finding the time to practice it in class can be tough. Fortunately, my students and I came up with Face Off, a simple, gamefied way to practice multiples and other fluency. 3 students must participate, where two students meet eyes and count off multiples until one makes a mistake. The third person moderates with an answer sheet. This can be modified to practice multiplication facts, division, or fraction operations. I create official FaceOff times where we actually play a "season" and work through a tournament style competition, with students advancing as they defeat their peers. This investment is great, but the fact that it runs itself is even better for me! Students often can be seen Face-ing Off in line in the Cafeteria, on the way to Specials, or in the neighborhood.
Poll Everywhere is a reflective tool that we use in my classroom to get insight into each other's thoughts, opinions, and answers. Essentially, students on any technology can open a specific or the permant poll question and respond throughout the day. Sometimes, we even do a wordle reflection to get a "pulse check" of how students feel about the content. The students often use Poll Everywhere during Marzano's practice or Workshop to leave advice or share a success or failure with their students. The thinking here is it is important for students to feel like they have an avenue to reflect, and that what they want to say can be useful for others. It helps us to foster a sense of true collaboration and community.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification
Digital Content Connection ensures that students, while engaged in online practice, work on targeted skills that will help them achieve their individual goals. Through various forms of data (Exit Tickets, formative/summative assessments, online learning programs, etc.), I identify the skills that each student needs to practice. I will often group my students into homogenous levels and assign them the same practice. Other times I assign my students individual lessons to meet their needs. Through this process, my students receive practice that is tailored to their needs, allowing them to master a skill before moving on to the next level of content.