Daniel's Use of Assessments and Data
Assessment and data play a crucial role in a blended teacher’s classroom. Blended learning gives teachers an opportunity to assess consistently throughout a class, in a way that drives instruction, impacts grouping, and assignments. Blended educators have to develop capacity to sift through multiple sources of data and synthesizes quickly into action. Check out how Daniel utilizes Assessment and Data here.
I use Daily Exit Tickets to assess mastery of the day's objectives and to make sure students have a clear understanding of how they're doing. Students answer a few targeted questions on a Daily Exit Ticket, and the following day we review mastery shown by each student and celebrate their achievement (please see the "Data Review" strategy video). I read out each student's name who achieved mastery, and we quickly celebrate to recognize their hard work. For the students who have not reached mastery yet, this motivates them to keep striving to get that checkmark on the board. Rather than just using outdated student data from summative assessments, Daily Exit Tickets give me and my students a quick read on how they're growing throughout the week. Though these mini-assessments do not connect to my grading system, they allow me to track my students' daily progress throughout each week.
Part of building a reflective classroom is giving students the space to reflect on all aspects of their learning from their behavior to the resources in the room. Goal setting is a way to teach this expectation, whole group, to students early in the year, and as a way to focus them during it. Each Monday, students write a Goal post it that has some sample questions to guide students. Ultimately, students can select their own topic, and that free range takes time to nurture into SMART goals. Many students write something like "listen in class" but when we discuss on Tuesday and say "Did you reach this goal?" the answer is not measureable. We want our students to see goals as a procedure that can guide their self-driven learning, not as a reaffirmation of the teacher's thoughts or wants for the student.
Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.