Academic Culture

Daniel's Classroom Culture

A positive classroom culture promotes student engagement, efficiency, and academic growth. Culture influences how and why students learn and ties the students to the teacher on a personal level. Check out the video below to see how Daniel's culture impacts student achievement!

Strategy Resources (1)
Daniel Utset-Guerrero
Holmes Elementary School
Miami, FL


 

About this strategy

Prep Time:
Long
Subject:
Math
Grade:
Fifth grade
Similar Strategies
Learning Apps
Daniel's Digital Content and Tech Tools

There are an infinite number of digital content providers and tech tools and education programs a blended teacher can choose to use in his classroom. Check out how and why Daniel uses specific digital content and ed tech tools!

 
Blended Learning Model Overviews
Daniel's Model Overview

At any given time at my class, student grouping is fluid and ever-changing.  A brief whole group lesson focuses on collaborative lessons and reviewing concepts.  Students self-assess to determine how they will practice new skills, and what level of support they need.  I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn.  Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more.  Student reflection is essential to making that much choice, work.

Number of Students: 26 students

Number of Adults: one teacher

Length of Class Period/Learning Time: 90minutes (Math Block)

Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education

Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard

Key Features: competency-based; student agency;individualized learning paths; online homework; gamification

 
Independent Student Learning
Yoda Master

Yoda Master is a way for students to learn, practice, and assess a skill that they previously did not master. Students utilize the Workshop strategy in a variation: everyone is remediating a past skill. They first access their formative data trackers and choose a skill they did not master. Then they create a playlist using approved resources and incorporating their learning styles. The teacher will approve the playlist and students begin the process. They have to check back in with the teacher once they have gone through the Learn, Teach, Practice,and Retake steps. The teacher serves as a true facillitator in this strategy, and can still pull groups or do data chats. This is the ultimate level of student agency and self driven learning!  

 
 
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