Ben's Use of Assessments and Data
Assessment and data play a crucial role in a blended teacher’s classroom. Blended learning gives teachers an opportunity to assess consistently throughout a class, in a way that drives instruction, impacts grouping, and assignments. Blended educators have to develop capacity to sift through multiple sources of data and synthesizes quickly into action. Check out how Ben utilizes Assessment and Data here.
By its very nature, learning in a self-paced classroom with digital resources can be an isolating experience for some students. While I want my students to take personal responsibility for and ownership of their learning, I also want them to learn essential collaboration skills and to leverage social learning to grow as people and as students of Mathematics. Buddy Time is a grouping strategy that requires my students to collaborate with peers working on the same lesson at a prescribed point in each lesson. During Buddy Time, students can collaborate or discuss their work with other students at their tables and they can use their collective knowledge and skills to help each other move towards mastery.
By allowing my students to assess other students' work and then providing them with a Student Lab Development Rubric to evaluate their own work, they learn to design and refine high-quality experimental procedures. The Student Lab Development Rubric is one of the tools I use to help students build the experiments they've created and then display results and lab analyses. When students are the ones dictating how they will conduct their experiments, they invest more fully in the activity and come to realize that science involves constant critical analysis and reiteration. I like to move conversations away from "right" and "wrong" and more towards how we can improve each component of our lab activities. Initially, some students feel uncomfortable identifying that their work isn't up to the high standards of the rubric, but over time most come to realize that this process helps them improve their final products and understand the underlying purpose behind labs.
The flipped mastery model gives students loads of time to work independently, so every few weeks we like to bring the class together to play a game. Pop The Bubble, which my coteacher Mr. Elizondo came up with, is hands down the students' favorite. Each team of students gets 5 bubbles, and when they get a question right, they can pop another teams' bubble. The last team with bubbles remaining wins the game. It's a great twist on the traditional Kahoots quiz game.