Pop The Bubble
The flipped mastery model gives students loads of time to work independently, so every few weeks we like to bring the class together to play a game. Pop The Bubble, which my coteacher Mr. Elizondo came up with, is hands down the students' favorite. Each team of students gets 5 bubbles, and when they get a question right, they can pop another teams' bubble. The last team with bubbles remaining wins the game. It's a great twist on the traditional Kahoots quiz game.
To give students greater independence, there is an answer key for the practice problems of every lesson. I know what a lot of teachers are thinking at this point: what if the student just copy all their answers from the answer key? As an Algebra teacher told me when I asked them the same question before starting flipped mastery, they'll just fail the mastery quiz. It only takes a few correctional assignments for them to realize that the answer key is there to check answers, not copy them.
Students set weekly goals via Google Forms every Monday and reflect on if they meet these goals at the end of each week. This is a reflective process where students are asked questions that allow them to understand what factors contribute to their success or failure in the class. It also gives me a document I can refer to if I see students are consistently not meeting their own goals.
I use a Flipped Mastery model of instruction. In this model, students watch videos of lessons that I have recorded and posted on the class website, answer a set of practice problems to hone their skills, and take a Mastery Quiz when they feel ready to show they have mastered the material. I provide 1:1 coaching and support throughout the process. If students pass a quiz, they move onto the next lesson. If they fail, they are required to do another practice assignment before re-trying the quiz. There is no failing in my class. Either you know something or you’re still learning how to do that thing, but there’s no in-between.
Number of Students: ~22-28 students
Number of Adults: two teachers (co-teaching model)
Length of Class Period/Learning Time: 110 minutes
Digital Content/Ed Tech Tools Used on a Regular Basis: IXL; SMART Notebook; Screencast-O-Matic; Weebly; PowerSchool; Kahoot!; Google Forms
Hardware Used on a Regular Basis: SMARTboard; Wacom Tablet; Amplify Teacher Tablet (for teacher); Mac PowerBook (for teacher)
Key Features: flipped-mastery; competency-based; student agency; co-teaching