QR Code Breakers Game
This collaborative strategy is simple but effective. Students roam the room finding new questions to answer together, and scan the code with an iPad to check their work. Then, they put all the answers together to unlock a secret code. The use of QR codes in class has greatly improved the effectiveness of student work because of their ability to stop and check their answers. Their enthusiasm for this activity is clear, and making it into a competition of sorts makes it all the more fun. I utilize the QR codes in everything from directions to links to activities. Still, my favorite use is monitoring groups during QR code breakers.
The mastery tracker displays individual progress towards all 5th grade math goals. In order to ensure that all students work towards the standards that we are held accountable to (regardless of pacing), we track progress and celebrate our achievements. This also allows for easy grouping for small group instruction as well as planning for future reteaches. Students can demonstrate mastery through our formative and summative assessments, knowing that the practice they work on between assessments helps them achieve such mastery.
Carpet Transitions is a process where students walk from their desks to the carpet (or another location) for the next activity. Expectations and directions are explicitly laid out, and we evaluate how our transitions go. As we perform these transitions more and more, we emphasize our efficiency and use of our time. Through this process, we make the most of our learning time and ensure students transition safely.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification