Collaborative Student Groups

Partner Lab Investigations

Partner Labs are investigatons that require more than one student in the group. These labs require my students to work together to come up with a solution to a problem or to conduct an experiment. Some of my favorite activities to do with my students are The Virtual Thinking Project (PBL), and the Solar Oven and Cooler design projects. These projects require students to work collaboratively together, often in the lab, to engineer solutions to problems or to perform experiments.

Strategy Resources (4)
Lesson Plan
 
 
This link shows the lesson and rubric for the solar oven activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the cooler design activity. Students are given a choice on which activity they want to complete.
Lesson Plan
 
 
This link shows the lesson and rubric for the cooler design activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the solar oven activity. Students are given a choose on which one they would like to design.
Lesson Plan
 
 
"This link shows a lesson plan for the Virtual Thinking Project I do with my 9th grade earth science every year. This project is is a global collaborative project concerning problems and/or issues within the topic of Global Climate Change. The project focuses on students’ creative thinking, ability to develop innovative solutions to tackle challenging problems, and to communicate, collaborate, share and publish virtually using a variety of digital environments. This project is an extended project (PBL), but requires students to work in small groups to come up with a solution to a problem."
Lesson Plan
 
 
This link shows the lesson and rubric for the cooler design activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the solar oven activity. Students are given a choose on which one they would like to design.
Lesson Plan
 
 
"This link shows a lesson plan for the Virtual Thinking Project I do with my 9th grade earth science every year. This project is is a global collaborative project concerning problems and/or issues within the topic of Global Climate Change. The project focuses on students’ creative thinking, ability to develop innovative solutions to tackle challenging problems, and to communicate, collaborate, share and publish virtually using a variety of digital environments. This project is an extended project (PBL), but requires students to work in small groups to come up with a solution to a problem."
Lesson Plan
 
 
This link shows the lesson and rubric for the solar oven activity I do with my students. This activity is another example of projects that require students to work in small lab groups to design a solution to a problem. This particular activity focuses on convection, radiation, and conduction. It is used in conjunction with the cooler design activity. Students are given a choice on which activity they want to complete.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
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QR Codes for Labs

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Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
 
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