Learning Apps

QR Codes for Labs

QR codes are simple and easy to make codes that allow classroom resources, like videos, websites, and assignments to be accessed with little effort. These codes can be made easily using the Chrome extension goo.gl URL shortener or a website like qrstuff.com. They can be displayed on an interactive whiteboard, printed on an assignment, or printed and taped to a wall at a station or on a lab desk. QR codes take away the barrier of typing in long URLs or shortened website links, and get students to resources quickly.  

Strategy Resources (3)
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Quick
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Academic Culture
Classcraft

Classcraft is team-based, role-play gamification tool that I use for classroom management. It focuses students to self-manage their learning, stay on task, and positively collaborate with their peers. When students are seen positively collaborating, working hard, or helping another student, they earn "experience points" (XP), which allow them to "level-up" and gain "powers" (ability to buy privileges in class). However, if they are distracting other students, not following classroom rules, or negatively impacting the learning of themselves or peers they are deducted health points (HP). If they lose all of their HP, they "fail in battle," which means that a random student-generated consequence is then assigned to the student. The fall in battle causes each student on that individual's team to lose HP and face greater risk of also falling in battle. The sequence continues until either all teammates fall to battle or someone on the team has enough HP to survive. Besides HP, students earn 4 action points (AP) every day. Action points allow students to purchase privileges if they have "learned" a power. The AP allow students to ask the Game Master if a question is correct on a quiz, to automatically advance within a level, or to "teleport" to their locker or the bathroom. AP, HP, and XP can all be impacted by the "Daily Event." The Daily Event is a random event that impacts the game in a positive or negative manner. For instance, the event may give the person with the least experience points 200 XP in the game or it may deduct 15 HP from a random player. We never know what will happen, which is what makes the game so interesting to most students. After using the game for nearly two school years, I have seen my students interacting more positively with one another and accomplishing more in class. It has been an awesome addition to our classroom culture and very easy to implement!

 
Academic Culture
Jessi's Classroom Culture

A positive classroom culture promotes student engagement, efficiency, and academic growth. Culture influences how and why students learn and ties the students to the teacher on a personal level. Check out the the video below to see how Jessi’s culture impacts student achievement!

 
Small-Group Instruction
Guided Microscope Investigations

Guided Microscope Investigations are investigations done by two students. The student pairings are usually chosen by the students or made by me as a result of the students’ progress on their current level. During these investigations, students examine slides they've created during labs. They work as a team to complete a task related to the content being covered in class. Students often record what they see in the microscope using Educreations, an app on the iPad. As a result of having a blended classroom where students progress in a self-paced way, I’m able to provide this one-on-one guided instruction without having to worry about what the rest of the class is or should be doing. 

 
 
Something went wrong. See details for more info
Nothing to upload
details
close