Learning Apps

QR Codes for Labs

QR codes are simple and easy to make codes that allow classroom resources, like videos, websites, and assignments to be accessed with little effort. These codes can be made easily using the Chrome extension goo.gl URL shortener or a website like qrstuff.com. They can be displayed on an interactive whiteboard, printed on an assignment, or printed and taped to a wall at a station or on a lab desk. QR codes take away the barrier of typing in long URLs or shortened website links, and get students to resources quickly.  

Strategy Resources (3)
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Quick
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Academic Culture
Gamification

Gamification is the process of adding game elements to an environment that is not traditionally a game. I use Gamification as a strategy in my blended learning classroom to motivate my ninth grade students to engage in the curriculum and to buy in to my social and behavioral expectations--all while keeping learning fun! We have two games going on in our classroom---our academic game and our behavioral game. Our academic game is based around the storyline of the Isle of Nosredna and features an island-based theme with a leaderboard ranking based on students' engagement in our self-paced learning environment. Our behavioral game, using the Classcraft online tool, is based on health points, experience points, battles, and powers. Students work as teams to keep each other "alive" and progressing in both games.  

 
Blended Learning Model Overviews
Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
Academic Culture
Storyline

The storyline of our academic game gives meaning to the students' presence in the game. It enhances the importance of the curriculum and gives students a goal to work toward. The theme our storyline is based around is a deserted island. In the game, students are elite plane crash survivors (PCSs) who must learn to live on the island after not being rescued. Throughout the levels, students are asked to build fire, build shelter, find food, filter water, and survive unexpected storms. By mastering each level, students complete the tasks and move onto the next scenario in the game. 

 
 
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