Time and Space

Music Time Indicator

Music is used to transition students at the beginning and end of the class period. Students spend the first four minutes of class logging into their learning management system Haiku and Classcraft account (gamification platform). We have established as a class that all iPads (we are 1:1) should be charged and open during this period of time. This length of time is indicated by a 4:34 minute clip of music. During this time, I take attendance, fill out advanced make-ups, and talk to students who have been absent or have questions.The last three minutes in our class are indicated by transition music. This music lasts 2 minutes. It indicates that students can log out of Haiku, close their apps and their iPads. If students are in the middle of an activity, they wrap-up what they are working on either by saving it as a draft or submitting their assignment. If students close their iPads before the music sounds and have stopped working, they are deducted health points (HP) on Classcraft. I do this because I want students to use every minute for learning as I would if I was using direct instruction in my class.

Strategy Resources (3)
Students In Action
 
 
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my beginning transition music. This clip indicates that students have four minutes to get logged into Haiku and ready to start class. The clip is programmed (using scheduler on my PC) to sound at a certain time. If students are not ready to go by the time the music ends, they are docked health points in Classcraft. See Classcraft.
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my end transition music. This clip is an indicator that there are three minutes left of class. The clip is programmed (using scheduler on my PC) to sound three minutes before the bell rings. When the music sounds, students are allowed to stop working and get ready to leave class. The last minute of class is used for announcements.
Students In Action
 
 
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my beginning transition music. This clip indicates that students have four minutes to get logged into Haiku and ready to start class. The clip is programmed (using scheduler on my PC) to sound at a certain time. If students are not ready to go by the time the music ends, they are docked health points in Classcraft. See Classcraft.
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my end transition music. This clip is an indicator that there are three minutes left of class. The clip is programmed (using scheduler on my PC) to sound three minutes before the bell rings. When the music sounds, students are allowed to stop working and get ready to leave class. The last minute of class is used for announcements.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Moderate
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Blended Learning Model Overviews
Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
Learning Apps
Jessi's Digital Content and Tech Tools

There are an infinite number of digital content providers and tech tools and education programs a blended teacher can choose to use in her classroom. Check out how and why Jessi uses specific digital content and ed tech tools!

 
Feedback Systems
Instant Feedback

Instant Feedback, my method for conferencing with students on a daily basis, is one of the strategies I use each day to help my students progress through the content in my largely self-paced course. I also use Instant Feedback to gauge my students' understanding of the material we are covering. As I walk around the room, I'm constantly looking at what students have written and am asking them to explain their thinking. If I need to learn more about their thinking, I ask additional questions until I identify the source of their confusion or misconceptions or until I am convinced that they are on the right track. This year I have begun to experiment with a protocol called "SE2R" (Summarize, Explain, Redirect, Resubmit) to structure some of my Instant Feedback to my students and to help them identify their next steps.

 
 
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