The vocabulary game is a way for students to practice word meaning embedded at the end of a phonics lesson. To play, a word, phrase or meaning is given and students need to write the word from the decoded phonics words. Once they have a word written they seek the approval by me with a thumbs up to signal when they wrote the correct word, or a thumbs down to have them try again. The use of the thumb provides an anonymous check for understanding.
Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
Our Two Cents is a strategy to increase student discourse and have students respond to questions with more justification, reasoning, and elaboration. Giving their "two cents" refers to them giving more than a one-word response or more than one example. Adding Two Cents to a basket serves as an incentive to my students to elaborate on their responses without much prompting from me. The incentive for students can be determined by the teacher or by the members of the class so that they are motivated to push themselves rather than the teacher always pushing students.
Front Loading gives my students an opportunity to preview skills or information in advance of it being taught to them. I used to only do Front Loading in the opening of my lessons, but now we have blended learning programs that allow my students to front-load information whenever they start reading. Some examples of Front Loading using online programs are iReady, which has additional lesson assignment capability, and MyOn, which allows my students to preview text about upcoming topics.