The vocabulary game is a way for students to practice word meaning embedded at the end of a phonics lesson. To play, a word, phrase or meaning is given and students need to write the word from the decoded phonics words. Once they have a word written they seek the approval by me with a thumbs up to signal when they wrote the correct word, or a thumbs down to have them try again. The use of the thumb provides an anonymous check for understanding.
Flash Fluency is a strategy I use during guided reading sessions to make immediate adjustments to my instruction, based on my students' needs. To gather the information I need, I give a reading fluency check to one student from the group using a current or cold read text. The student reads for one minute while I keep track of miscues and make observations. It is followed by a quick comprehension check. Once this is completed, I address the student's needs immediately with the entire small group. Since my reading groups are homogenous, one student's needs are generally reflective of the needs of the other students in the group.
Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
The quick search feature can be a great resource for students. The quick search poster can easily be made to list the topics you want students to search for. While there are book lists that can be created in programs such as MyOn, having students use the search feature gives students some flexibility in what they read while staying on topic.