Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
Communicating and collaborating with both colleagues and students' families is crucial in a blended environment. This is especially true if a teacher is doing something that looks very different from other teachers at his school. Check out how Raul communicates and collaborates with both his colleagues at school and his students' families and how his methods of communication and collaboration have evolved over time.
Graphic organizers of all sorts are used in every classroom. Guided Reading should be no exception. This strategy is not meant to focus on one type of graphic organizer, but rather on how a graphic organizer can be used to support students in accessing the text to make meaningful connections and form meaningful conversations about the text.
The vocabulary game is a way for students to practice word meaning embedded at the end of a phonics lesson. To play, a word, phrase or meaning is given and students need to write the word from the decoded phonics words. Once they have a word written they seek the approval by me with a thumbs up to signal when they wrote the correct word, or a thumbs down to have them try again. The use of the thumb provides an anonymous check for understanding.