Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.
Poll Everywhere is a reflective tool that we use in my classroom to get insight into each other's thoughts, opinions, and answers. Essentially, students on any technology can open a specific or the permant poll question and respond throughout the day. Sometimes, we even do a wordle reflection to get a "pulse check" of how students feel about the content. The students often use Poll Everywhere during Marzano's practice or Workshop to leave advice or share a success or failure with their students. The thinking here is it is important for students to feel like they have an avenue to reflect, and that what they want to say can be useful for others. It helps us to foster a sense of true collaboration and community.
1:1 interventions take place with students who are far below grade level. Though we try to keep them exposed and practicing grade level content, I need to meet with these students additionally to spiral in remediation support so they can better access the content we learn as a class.
Plickers are an online check for understanding procedure where students can answer multiple choice questions. Students are each assigned a "plicker" or paper clicker that enables them to respond based on how they are holding it. The training for it's use is quick, and we can use a tablet to instantly record the results. The results can be uploaded and tracked for even more data! This ability to stop instruction to see how students are doing is essential to having a flexible and student-need based classroom. Plickers allows me to get real time data and make decisions that make me a better time manager and allows me to potentially see misconceptions.