Student Lab Development Rubric
By allowing my students to assess other students' work and then providing them with a Student Lab Development Rubric to evaluate their own work, they learn to design and refine high-quality experimental procedures. The Student Lab Development Rubric is one of the tools I use to help students build the experiments they've created and then display results and lab analyses. When students are the ones dictating how they will conduct their experiments, they invest more fully in the activity and come to realize that science involves constant critical analysis and reiteration. I like to move conversations away from "right" and "wrong" and more towards how we can improve each component of our lab activities. Initially, some students feel uncomfortable identifying that their work isn't up to the high standards of the rubric, but over time most come to realize that this process helps them improve their final products and understand the underlying purpose behind labs.
Many of our students come to us far below grade level, some still struggling with adding and multiplying. To support these students, my co-teacher Mr. Elizondo developed an alternative program for students not prepared for high school level standards. While we want every student to work their way through the high school geometry curriculum at their own pace, we felt that our class would become prohibitive and demoralizing for students with low skills or severe learning disabilities. In the alternative program, my students work at their own pace through a series of worksheets that meet the same standards as you would see in a high school geometry curriculum except the difficulty has been adjusted to make it attainable for students in the program. The Alternative Mastery Program is a step towards greater personalization of the curriculum to meet all of my students' needs.
As a blended learning practitioner, I have learned that it's critically important to develop a classroom culture infused with respect and a collaborative spirit. Cultivating and nurturing this culture is especially important in my classroom where so much of the learning is self-paced and the content is largely accessed digitally. The Meet and Greet is a strategy I use to start each day in order to model positive student-teacher interaction, to assess individual student's state of mind quickly, and to motivate my students to engage with the content right away. Our weekly Class Meeting is another strategy that promotes a positive and collaborative classroom culture. In first part of each Class Meeting, my students are nominated for "shout-outs" by their classmates for specific effort and achievement they have demonstrated in the previous week. In the second part of the Class Meeting (please see the "Class Forum" strategy video), my students identify ways in which the class can improve and they suggest potential solutions to difficulties they are experiencing. The Meet and Greet and the Class Meeting are strategies that allow me to express my respect for my students and their experience of learning. Implementing these strategies has resulted in higher degrees of student ownership, responsibility, and engagement.
I use a Flipped Mastery model of instruction. In this model, students watch videos of lessons that I have recorded and posted on the class website, answer a set of practice problems to hone their skills, and take a Mastery Quiz when they feel ready to show they have mastered the material. I provide 1:1 coaching and support throughout the process. If students pass a quiz, they move onto the next lesson. If they fail, they are required to do another practice assignment before re-trying the quiz. There is no failing in my class. Either you know something or you’re still learning how to do that thing, but there’s no in-between.
Number of Students: ~22-28 students
Number of Adults: two teachers (co-teaching model)
Length of Class Period/Learning Time: 110 minutes
Digital Content/Ed Tech Tools Used on a Regular Basis: IXL; SMART Notebook; Screencast-O-Matic; Weebly; PowerSchool; Kahoot!; Google Forms
Hardware Used on a Regular Basis: SMARTboard; Wacom Tablet; Amplify Teacher Tablet (for teacher); Mac PowerBook (for teacher)
Key Features: flipped-mastery; competency-based; student agency; co-teaching