Role Play Hook
As we move more into content-based learning, the information presented to students can seem very dense at times. A Hook is a simple way to get them excited and give them a sense of what is about to happen in a fun way. The Role Play Hook asks my students to place themselves in others' shoes to get a sense of space and time when they are learning history or science content.
EEKK Think Pair Share is a fun variation on a traditional Think, Pair, Share that is useful for younger students. As an indicator to my students that they must engage in discussion with one another, I will say "Go EEKK," which stands for "elbow, elbow, knee, knee." Students recite the simple chant, “Elbow, elbow, knee, knee” and face each other knee-to-knee in the process to discuss whatever topic I have chosen. The EEKK strategy gives my students a structured way for engaging in collaborative, on-topic academic discourse.
Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
The vocabulary game is a way for students to practice word meaning embedded at the end of a phonics lesson. To play, a word, phrase or meaning is given and students need to write the word from the decoded phonics words. Once they have a word written they seek the approval by me with a thumbs up to signal when they wrote the correct word, or a thumbs down to have them try again. The use of the thumb provides an anonymous check for understanding.